Saturday, October 11, 2008
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Computational Semiotics for Games and New Media: explores how semiotics can be used in creating and analysing games and new media.
http://www.cosignconference.org/
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This second annual gathering investigating not just why serious games are important, but how to develop games for non-entertainment purposes. (October 31, 2005)
http://www.seriousgamessummit.com/
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Tampere, Finland. Aesthetic, narrative and structural issues as well as bridging academia and industry. Programme and general conference information. (June 6, 2002)
http://www.gamesconference.org/
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